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In 9-ball tournament play,
you have the
option to roll out after the break shot. This
is the only time during the game that you
have that option. Your opponent has a
choice to shoot or pass the shot back to you.
Sometimes I wonder about the reason for
this rule. The push-out slows down the
game. If you are shooting against a player
who is not as good as you, it increases that
advantage. However if I am
playing, say, Buddy Hall or
Kim Davenport, I may be at a
disadvantage after rolling out,
because I have just given them
the power to shoot or make me
shoot. But, if you practice hard
shots, like jumps and banks,
that your opponent might give
back to you, you have a chance
to execute your way out of a
tough push-out.
If I am coming to the table
after Buddy or Kim has rolled
out, I really hate to give the
shot back to them, because
their ability to execute is so
good. Anytime they shoot,
something good can happen for
them. By the same token, when
I am pushing out for them, I
want to make it hard. And if I
get it back, then maybe I made
it too hard for myself, too.
When I first started playing 9-
ball, the tournaments were onefoul,
but there weren’t many
tournaments. Most of the competition
revolved around headsup
money games. Nobody liked
to play one-foul in these games;
instead they played two-shot push-out.
Two-shot push-out was a much more offensive
game. A player could push out on any
shot, not just after the break, and if his
opponent tried that shot and missed it, then
it was the first player’s option whether to
take it or have his opponent shoot again.
You could be a lot more aggressive,
because you didn’t need to fear getting
snookered — if you did, you could always
roll out. Also, you could gamble on spin
shots, because if you missed the object ball,
your opponent didn’t get ball in hand. He
could only shoot from where the balls
ended up or pass the shot back to you. You
often felt like it was a free shot, so spin
shots, bank shots and long tough shots were
a must. Buddy Hall told me that when he
started to play a match, the first thing he
tried to establish in his opponent’s mind
was that there was nowhere on the table he
could push to where Buddy could not make
the shot. That could be pretty intimidating.
Enough for the history lesson. Let’s look
at Diagram 1 and try to find a good pushout.
There are eight balls on the table; the 5
ball went on the break. As the diagram
shows, the 3 ball is blocking the 1 ball from
the cue ball. Before making any decisions,
let’s cover some of the general guidelines
with regard to push-outs.
First, push to a position that will give you
a chance to get back to the table. You don’t
want your opponent to pocket the 1 ball, get
position on the 2, and run out.
Second, don’t leave your opponent such a
good safety that he can lock you up. You
don’t want to return to the table with no
chance to hit the 1 ball. Giving your opponent
ball in hand usually results in a losing
game for you.
With those things in mind, where should
you push to in Diagram 1? Picking a pushout
is tough, because you can push out anywhere
on the table. I like pushing to position
C-2 in Diagram 2, where the cue ball
ends up a couple inches off the rail. I have
my opponent a long way from the 1 ball
without any real possibility of
pocketing it. This, I like.
Should my opponent give me
back the shot, then I would try
to bank the 1 ball back
downtable toward the 9 ball,
maybe slightly right of the 9
ball, to end up close to where
the cue ball started at C-2. Now
the cue ball goes off the 1 ball,
contacts the end rail, and goes
over to the left by the rail at
position C-3. I should be able
to get my opponent snookered
on the 1 ball as shown in
Diagram 2. Not a sure win, but
a good safe. At least before he
kicks, I feel like a slight
favorite to win. You might
think I have a great chance, but
I don’t feel that way. My opponent
has an easy kick shot off
rail B, and he does figure to
contact the 1 ball. Anytime you
contact a kick shot, something
good can happen for you. Also,
when there are so many balls
on the table, I could easily find
myself hooked after my opponent
kicks.
My opponent might decide to
shoot the safety himself. If he does, I probably
will end up kicking. But at least I have
a chance to win either way. Regardless of
whether my opponent shoots or passes, I
will get back to the table and my opponent
will not have me locked up.
By choosing a good position to push to,
you give yourself a chance to win. Make a
bad push and your chances go way down.
With a good push, it still might take a great
kick shot or a little luck for you to win. But
when you make a bad push-out, it seems all
the luck goes your opponent’s way.
Hopefully, you will start to consider your
push-outs more carefully.
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